In the first year, you'll be introduced to the University and the technical workshops and facilities available to you. On the course you’ll learn the technical and conceptual skills that will give you a solid foundation from which to explore your areas of specialist activity.
3D Art Production
Introduces and develops the key art skills and software knowledge needed to develop ideas and create tangible 3D art assets in the context of entertainment design and computer games development.
Gameplay and Interactivity
We'll introduce you to fundamental concepts of gameplay, computer games design, and computer games programming as applied to an interactive games context. This unit explores: games design and play concepts; core programming concepts and methodologies and games authoring concepts and techniques.
Moving Image Culture: Understanding and Interpretation
You'll explore a range of key concepts central to an understanding of historical and contemporary moving image visual culture, from celluloid film to games and digital media.
You'll develop the key art skills and software knowledge needed to communicate ideas and create tangible art assets in the context of entertainment design and games development. You'll gain a solid grounding in the traditional art skills and principles that underpin visual design. You will also be introduced to practical digital arts software, which you will use to produce outcomes testing your technical and conceptual skills.
The second year focus is on finding your own specialist way of working and you’ll be encouraged and supported to start working more independently. During this year you may also have the opportunity to complete an industry work placement or even study abroad.
Building on the arts units in year one, you'll focus on your personal artistic and intellectual development. You'll research and create advanced visualisations and art assets while developing your own strategies for independent learning in the subject area.
Introduces you to games production practices by adopting professional roles and working together in teams. Divided into two halves, in the first half, you will work as part of a group to create a 3D environment based on a real world setting as chosen by your tutors. The second half of the unit concentrates on using your developing practical and conceptual skills to produce an outcome of high quality.
Gaming in Contemporary Culture
This unit explores concepts and issues central to the historical, theoretical and aesthetic dimensions of the gaming practice. It critically examines the position of computer games and gamers within culture and society, exploring gaming's relationship to gender, ethnicity, conflict and capital, before turning a critical eye inwards to discuss ludology and its attendant concepts, including immersion, procedural rhetoric and cyber-individualism.
The third year will see you achieve a greater level of independence with self-managed research, study and practice, resulting in a final major project and a written dissertation.
You'll undertake a substantial period of sustained, individually negotiated research on a subject related to the contextual and/ or theoretical concerns of your discipline or chosen area of practice, towards the provision of structured written argument.
Final Major Project: Pre-Production
This extended period of study allows you to develop a significant body of work either individually or in a group that demonstrates your skills, interests and your aspiration for your future role within the games industry. Work from this stage will make up your graduate portfolio.
Final Major Project
In this unit you'll produce a fully resolved body of work, you will do this either individually or as part of a team. This unit represents the culmination of your study of Computer Games Arts at UCA. Through it you will demonstrate your creativity, skill, knowledge and understanding of recognised games industry practices and pipelines producing outcomes to a professional standard.
This course offers the opportunity to study abroad for part of your second year. To find out more about studying abroad as part of your course please see the Study Abroad section:
Taking advantage of our proximity to Guildford and London, our course connects directly with some of the biggest names in the industry, including:
- Supermassive Games
- Doublesix Games
- Born Ready
- State of Play
- Lionhead, developer of the renowned Xbox series, Fable.
We also regularly welcome input from active industry practitioners, who can offer expert advice and guidance to students about the realities of working in the computer games market.