Search

Josh Lynch, BA (Hons) Games Arts, UCA Farnham

Games Development BSc (Hons)

Games Development BSc (Hons)

Farnham

Course overview

Our BSc (Hons) Games Development course is perfect if you're seeking a career as a sought-after Technical Artist within the gaming industry.

This industry-focused degree course, taught in state-of-the-art facilities at UCA Farnham, is founded on the principles of User-Centred Design (UCD) and Human-Computer Interaction (HCI), and you’ll learn how to consider the user throughout each stage of the game design and development process.

As you explore game design, you’ll have access to the very latest hardware and software – Alienware Aurora towers, 4k dual screens, RTX 2080 graphics cards and SSD HDs, with Unity and Unreal games engines for prototyping. As the course progresses, you’ll be able to test your games on the very latest Dev Kits, including those from Nintendo Switch.

This course sits alongside the established and highly regarded BA (Hons) Games Arts degree, and you’ll have plenty of opportunities to collaborate with students on that programme as you make game prototypes together. You’ll also get to take part in Game Jams with your peers across our games degrees, mirroring industry approaches to idea iteration and team development.

When it comes to industry links, you’ll benefit from our connections with games brands including Rebellion, SEGA, Creative Assembly and SuperMassive Games, and graduate with all the tools you need for a successful career.

Past graduates have gone on to work for AAA, iii and indie games companies across the UK and abroad.

You have the option to complete a Professional Practice Year as part of this course. This will give you the opportunity to develop your professional, academic and personal potential, equipping you to be confident and engaged in creative workplaces. Employers widely recognise these qualities, and a significant proportion of placement students are offered graduate-level jobs or go onto postgraduate study.

Please note - this course is subject to updating and has previously been named BSc (Hons) Games Technology.

Our standard three year undergraduate degree for those who meet the entry requirements for higher education.

UCAS Code for 3 year/standard: G450

A four year degree programme, including a foundation year to help develop your creativity before you embark on year one of a degree.

UCAS Code for course with Integrated Foundation Year: G45A

A four year course, specifically designed to provide international students with the English language and creative skills before they embark on year one of a degree.

UCAS Code for course with Integrated International Foundation Year: G45C

A four year programme, which sees you spend an entire year gaining valuable industry experience prior to your final year of study.

UCAS Code for course with Professional Practice: G451

A five year course, including a foundation year to help develop your creativity before you embark on year one of a degree, and a year on a professional placement gaining valuable industry experience prior to your final year of study.

UCAS Code for course with Integrated Foundation Year and Professional Practice Year: G45B

A five year course, including an international foundation year concentrating on English language and core creative skills before you embark on year one of a degree, and a year on a professional placement gaining valuable industry experience prior to your final year of study.

UCAS Code for course with Integrated International Foundation Year and Professional Practice Year: G45D

Apply now Visit us at an Open Day

Accredited by:

Rookies School Accreditation logo
Course details

Course Details

The content of the course may be subject to change. Curriculum content is provided as a guide.

UCA’s Integrated Foundation Year is designed to give you the skills you’ll need to start your degree in the best possible way – with confidence, solid knowledge of creative practice, study skills and more.

You’ll explore a range of creative techniques and develop your portfolio, with your chosen subject in mind. We’ll work with you throughout the year to ensure you’re on the right track and give you the tools to achieve your highest potential on your degree.

For our students coming from a non-UK educational background, UCA has launched an Integrated International Foundation Year, based at UCA Farnham to bring students from around the world to one hub of creativity.

This year of preparatory study is designed to give you the skills you’ll need to start your degree in the best possible way – with confidence, solid knowledge of creative practice, study skills and the English speaking and writing skills you’ll need to succeed.

You’ll explore a range of creative techniques and develop your portfolio, with your chosen subject in mind. We’ll work with you throughout the year to ensure you’re on the right track and give you the tools to achieve your highest potential on your degree.

Please note, this course is subject to updating and the unit information is provided as a guide.

This year will take you through fundamental games design processes and the technical foundations of 2D and 3D programming, understanding games engines, as well as planning and creating games. You’ll share theoretical units with students on the Games Arts course.

Games Design
You’ll be introduced to the key digital art and design skills needed to complement your technical skills, with which you’ll transform your research and develop ideas into functional assets for games. You'll learn how to approach problems creatively using a range of sources for reference and inspiration.

Games Programming
Specific to this course, you’ll learn the fundamentals of working in Unreal Engine, using Blueprints, the basics of C++ programming and gain a solid grounding in gaming systems and platforms, the system architecture of these platforms and the similarities between them.

You'll be introduced to fundamental mathematics for computing before moving on to Procedural and Object-Orientated Programming. You'll also demonstrate your technical understanding through this unit by producing simple games.

Interaction
Through the fundamental concepts of gameplay, computer games design, and computer games scripting and C# coding using the Unity games engine, you’ll learn about how games interact with users.

Introduction to Video Game Studies: Image, Medium and Culture
This unit introduces you to a range of key concepts central to developing an understanding of video games and the history of their theorisation. Exploring influential video game examples and relevant theoretical and critical writings, you will analyse the cultural and artistic contexts in which the medium has been theorised, produced and played. You will also become familiar with the technological developments and conceptual transformations, before and after the so called digital shift, establishing a firm understanding of the technical and intellectual changes that have influenced the development of the video game as a medium.

Please note, this course is subject to updating and the unit information is provided as a guide.

Year two will build upon your planning, design, asset creation and prototyping skills. You’ll start to specialise in a defined area, and continue to undertake shared units with students on the Games Arts course.

As the course progresses, you’ll develop your practical skills further in the programming language C++, alongside contextual studies.

Games System Design
Through this unit you will further build on your knowledge of digital systems and programming skills. Specifically, you will be introduced to C++, gaining understanding of its key concepts and features and demonstrating your understanding in response to briefs. Complementing the explicitly technical focus of this unit you’ll be encouraged to be creative – your work may be entrepreneurial or speculative, you might look beyond gaming for entertainment to areas like ‘Serious/ Applied Games’, ‘Games as Social Political Comment’ or ‘Games as Art’.

Games Production
Contemporary games production practices and workflows are crucial to the success of a game. You’ll learn how to work in small dev teams, iterate and develop to milestones, while creating high-quality work. You’ll learn the process of making a game environment and the roles of those involved, specifically exploring mechanics, environment production techniques and workflows. From there, you’ll work in groups to create a prototype – in an iterative fashion as you would in contemporary game production practice.

You’ll also work in a group to successfully pitch a game concept, and develop a prototype or ‘vertical slice’. Each member of your group will need to specialise in a specific area appropriate to their skills and interests, however all members should be involved in the production.

Gaming in Contemporary Culture
You’ll critically examine the position of computer games and gamers within culture and society, exploring gaming's relationship to gender, ethnicity, conflict and capital. You’ll also discuss ludology and its attendant concepts, including immersion, procedural rhetoric and cyber-individualism.

If you opt to complete a professional practice year, this will take place in year three. You will undertake a placement within the creative industries to further develop your skills and CV.

While on your Professional Practice Year, you will be required to pay a reduced tuition fee for that year. This fee will be determined using government funding regulations. Based on current regulations, we expect this to be a maximum of 20% of the tuition fee rate that you are charged for your second year of study. You will also incur additional travel and accommodation costs during this year. The University will provide you with further advice and guidance about this as you approach your Professional Practice Year.

Please note: If you are an international applicant, you will need to enrol onto the course ‘with Professional Practice Year’. It will not be possible to transfer onto the Professional Practice Year after enrolment

Please note, this course is subject to updating and the unit information is provided as a guide.

Your third year will introduce you to the economics and management of the industry, as well as copyright, patents and legal concerns, and also give you the opportunity to showcase your own learning with your dissertation, pre-production project and final games’ prototypes.

Final Major Project: Pre-production
This extended period of study allows you to develop a significant body of work either individually or in a group that demonstrates your skills, interests and your aspiration for your future role within the games industry. You'll begin this unit by developing a project proposal through which you will define the concept, scope, audience, and purpose of your Final Major Project, you will present this through a pitch to your tutors and peers. Alongside this proposal you will produce a detailed production schedule committing to project milestones.

Final Major Project
From the work you have undertaken in the previous unit, you’ll produce a fully resolved body of work, either individually or as part of a team. It should demonstrate your creativity, skill, knowledge and understanding of recognised games industry practices and pipelines producing outcomes to a professional standard.

Thesis
You'll undertake a substantial period of sustained, individually negotiated research on a subject related to the contextual and/ or theoretical concerns of your discipline or chosen area of practice, towards the provision of structured written argument.

Tuition fees
2022 course fees for Year 1 entry and Integrated Foundation Year:

  • UK students - £9,250 
  • EU students - £9,250 (see fee discount information)
  • International students - £16,950

If you opt to study the Professional Practice Year, for 2022 you will be required to pay a reduced tuition fee of £1,850 (UK students) and £3,390 (International students). You will also incur additional travel and accommodation costs during your Professional Practice year. The University will provide you with further advice and guidance about this.

Additional course costs
In addition to the tuition fees there may be other costs for your course. The things that you are likely to need to budget for to get the most out of a creative arts education will include books, printing costs, occasional or optional study trips and/or project materials. These costs will vary according to the nature of your project work and the individual choices that you make. Please see the additional course costs for 2021 entry. The details for 2022 entry will be available here in due course.

Further information
For more detailed information about our course fees and any financial support you may be entitled to please see our fees and finance pages.

The fees listed here are correct for the stated academic year only. Costs may increase each year during a student’s period of continued registration on course in line with inflation (subject to any maximum regulated tuition fee limit). Any adjustment for continuing students will be at or below the RPI-X forecast rate.

Industry placement
offer

Preparing graduates for successful careers underpins everything we do, and all students on this course will be offered an industry placement anywhere between two weeks and a year in length, depending on their individual needs. We’ll draw on our wide range of contacts within the creative industries to ensure you’re offered opportunities that align with your interests and future career aspirations.

Course specifications

Please note, syllabus content indicated is provided as a guide. The content of the course may be subject to change in line with our Student Terms and Conditions for example, as required by external professional bodies or to improve the quality of the course.

Facilities

This course has studios with high end PCs with Alienware Aurora towers and the latest RTX 2080 graphics cards, 4k dual screen monitors and Wacom Cintiq graphics tablets, with software including Unity and Unreal games engines. There is also a VR development studio, and a dedicated Games Incubator Studio for graduate entrepreneurs looking to set up their own companies or looking to release games to market. In addition, our Farnham campus has sound production and Foley studios, pro tools and a specialist library.

/

Games studio, UCA Farnham

/

Foley sound studio, UCA Farnham

/

Games studio, UCA Farnham

/

Library, UCA Farnham

Course connections

Course connections

Taking advantage of our proximity to the UK’s largest games hubs, our course connects directly with some of the best-known names in the industry, including:

  • Supermassive Games
  • EA
  • Sony
  • Creative Assembly
  • Supergonk
  • Two Point Studios
  • Zappar
  • Hangar 13
  • Atom Republic
  • Rebellion
  • Miniclip

We also regularly welcome input from active industry practitioners, who can offer expert advice and guidance to students about the realities of working in the computer games market.

 

The UK games industry is the fifth largest in the world, with plentiful opportunities, particularly in London and the South East where almost half the market is based. According to the Association for UK Interactive Entertainment, the games industry grew by 26 per cent between 2017 and 2018, and 82 per cent of games companies are looking to expand their workforce.

This course is uniquely focused towards producing graduates who are steering their careers towards being a Technical Artist working between both the artists, designers and programming teams.

You may also like to consider further study at postgraduate level.

Explore our Gradshow

Visit our 2022 grad show site to see the incredible work created by our graduating students

Visit the 2022 Gradshow
Entry requirements

Entry requirements

BSc (Hons) course
BSc (Hons) course with Professional Practice Year

The standard entry requirements* for these courses are one of the following:

  • 112 new UCAS tariff points, see accepted qualifications
  • Pass at Foundation Diploma in Art & Design (Level 3 or 4)
  • Distinction, Merit, Merit at BTEC Extended Diploma / BTEC National Extended Diploma
  • Merit at UAL Extended Diploma
  • 112 new UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject
  • 27-30 total points in the International Baccalaureate Diploma with at least 15 IB points at Higher level, see more information about IB entry requirements.

And five GCSE passes at grade A*-C and/or grade 4-9 including English (or Functional Skills English/Key Skills Communication Level 2), Maths (minimum grade B/6) and Science or Physics (minimum grade B/6).

Other relevant and equivalent Level 3 UK and international qualifications are considered on an individual basis, and we encourage students from diverse educational backgrounds to apply.  

 


 

BSc (Hons) course with Integrated Foundation Year
BSc (Hons) course with Integrated Foundation Year and Professional Practice Year

The standard entry requirements for these courses are one of the following:

  • 64 new UCAS tariff points, see accepted qualifications
  • Pass at Foundation Diploma in Art & Design (Level 3 or 4)
  • Merit, Pass, Pass at BTEC Extended Diploma / BTEC National Extended Diploma
  • Pass at UAL Extended Diploma
  • 64 new UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject
  • 24 points from the International Baccalaureate, see more information about IB entry requirements.

And five GCSE passes at grade A*-C and/or grade 4-9 including English (or Functional Skills English/Key Skills Communication Level 2), Maths (minimum grade B/6) and Science or Physics (minimum grade B/6).

Other relevant and equivalent Level 3 UK and international qualifications are considered on an individual basis, and we encourage students from diverse educational backgrounds to apply. 

 


 

BSc (Hons) course with Integrated International Foundation Year
BSc (Hons) course with Integrated International Foundation Year and Professional Practice Year

For these courses you need to have completed 12 years* of schooling (with good grades) and show strong evidence of your ability to successfully complete the programme and progress onto your chosen degree.

 


 

*We occasionally make offers which are lower than the standard entry criteria, to students who have faced difficulties that have affected their performance and who were expected to achieve higher results. We consider the strength of our applicants’ portfolios, as well as their grades -  in these cases, a strong portfolio is especially important.

Don't meet the international entry requirements or English language requirements?

You may be able to enter the course through the following entry pathways:

Pre-sessional English courses

UCA International Foundation courses

The UCA International College

BSc (Hons) course
BSc (Hons) course with Professional Practice Year

For these courses, we’ll need to see your portfolio for review. We’ll invite you to attend an Applicant Day so you can have your portfolio review in person, meet the course team and learn more about your course. If you would prefer to upload a portfolio digitally, there is also the option to submit it online via your UCA Applicant Portal. Further information will be provided once you have applied.

 


 

 

BSc (Hons) course with Integrated Foundation Year
BSc (Hons) course with Integrated Foundation Year and Professional Practice Year

These courses don't require a portfolio. If you receive an offer, you’ll be invited to attend an Applicant Day where you can meet the course team and learn more about the course.

 


 

 

BSc (Hons) course with Integrated International Foundation Year
BSc (Hons) course with Integrated International Foundation Year and Professional Practice Year

These courses don't require a portfolio. If you receive an offer, you’ll be invited to attend an Applicant Day where you can meet the course team and learn more about the course.

 


 

 

More portfolio advice

Apply Now

Please use the following fields to help select the right application link for you:
  • UCAS Institution

    C93

  • UCAS Code for 3 year/standard

    G450

  • UCAS Code for course with Professional Practice

    G451

  • UCAS Code for course with Integrated Foundation Year

    G45A

  • UCAS Code for course with Integrated International Foundation Year

    G45C

  • UCAS Code for course with Integrated Foundation Year and Professional Practice Year

    G45B

  • UCAS Code for course with Integrated International Foundation Year and Professional Practice Year

    G45D

Get in touch