You’ll be introduced to the University and the technical workshops and facilities available to you. The first term includes a range of lectures and seminars and you’ll start to explore your creative practice.
Thinking, Prototyping and Practice
You’ll examine the advanced specialist tools, methods, concepts and processes relevant to Games and critically examine gameplay, rules and mechanics. You will be encouraged to explore and challenge the expanding discipline through a range of practice-based projects.
Audiences and Experiences
Through a series of projects and supporting workshops, you’ll design experiences for specific audiences, having evaluated contemporary games culture in reference to a specific audience, their needs and interests. These experiences might entertain, educate, augment or challenge your audience. It is likely some of the themes explored through this unit will be developed further later in the course.
During term two you will be able to experiment with VR and AR technologies, exploring different prototype outcomes and, begin developing your MA project.
Real and Virtual Worlds
This unit examines the relationship between the real and virtual world and you will explore different tools, methods, concepts and process to create your own virtual world. You’ll define who this is for, design an experience specific to them and consider the transition between worlds.
Realisation and Dissemination: Pre-Production
Through projects, workshops, and lectures you will begin your critical research into an area of personal interest within Games. You’ll produce a creative, challenging, detailed and logical proposal for a body of work that you’ll complete in the final semester. You’ll plan the production of this work using a common industry methodology, the approach of which will be covered during this unit.
In the third term of the course, you’ll apply the knowledge gained through your research to create a final body of work and exit portfolio.
Realisation and Dissemination
This unit is the culmination of your studies and an exposition of the skills, understanding and creative approach you have developed through your MA. It leads directly from the previous unit, through which you have already defined your interests, tested your ideas and planned the production of a body of work for this unit. Through this unit you will demonstrate your in-depth subject knowledge, understanding of context, creative independence, applied ideas and innovation, technical skills, resolution (appropriate to your intended audience) and personal strategy for presenting work.
Fees and additional course costs
The course fees per year for 2019 entry are:
- UK and EU students full-time - £6,910
- International students full-time - £15,500 (standard fee)
- International students full-time - £14,880 (full early payment fee)
The fees for 2020 entry have not been confirmed but will be listed here as soon as possible.
Additional course costs
In addition to the tuition fees please see the additional course costs for 2019 entry.
Find out more about our course fees and any financial support you may be entitled to:
These fees are correct for the stated academic year only. Costs may increase each year during a student’s period of continued registration on course in line with inflation (subject to any maximum regulated tuition fee limit). Any adjustment for continuing students will be at or below the RPI-X forecast rate.
Fee discounts and scholarships
To support all of our current students and our recent UK and EU alumni to progress to the next level of study, we have developed a new range of fee discounts across a range of courses.