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Term one
Thinking, Prototyping and Practice
You will examine advanced, specialist tools, methods, concepts and processes relevant to games, and develop your interactive development skills in order to prototype games, while exploring the interplay between concept and outcome. You will be encouraged to explore and challenge the expanding discipline through a range of practice-based projects.Audiences and Experiences
Through seminars, projects and supporting workshops, you will critically examine gameplay, rules and mechanics and design experiences for specific audiences, having evaluated contemporary games culture in reference to a specific audience, their needs and interests. These experiences might entertain, educate, inform, augment or challenge your audience, with some of the themes explored through this unit being further developed later in the course. -
Term two
During term two you will experiment and develop game experiences with VR and AR technologies, exploring different prototype outcomes and, begin developing your MA project.
Real and Virtual Worlds
This unit examines the relationship between the real and virtual world and you will use different tools, methods, concepts and process to create your own virtual or mixed reality world. You will design unique and fully immersive and spatialised experiences specific to chosen audiences and consider the transition between worlds.Realisation and Dissemination: Pre-Production
Through projects, workshops, and lectures you will begin your critical research into an area of personal interest within games. You will produce a creative, challenging, detailed and logical proposal with fully defined mechanics, narrative, rules, interactions and experiences for a body of work that you will complete in the final semester. You will plan the production workflow of this work using a games methodology, covered during this unit. -
Term three
In the third term of the course, you will apply the knowledge gained through your research to create a final body of work and exit portfolio.
Realisation and Dissemination: Production
This unit is the culmination of your studies and an exposition of the skills, understanding and creative approach you have developed through your MA. It leads directly from the previous unit, through which you have already defined your interests, tested your ideas, and planned the production of a body of work for this unit. Through this unit you will demonstrate your in-depth subject knowledge, understanding of context, creative independence, applied ideas and innovation, technical skills, resolution (appropriate to your intended audience) and personal strategy for presenting work. -
Fees and additional course costs
Tuition fees
The course fees per year for 2020 entry are:- UK and EU students full-time - £8,000
- International students full-time - £16,250 (standard fee)
- International students full-time - £15,600 (full early payment fee)
Additional course costs
In addition to the tuition fees please see the additional course costs for 2020 entry.Further information
Find out more about our course fees and any financial support you may be entitled to:These fees are correct for the stated academic year only. Costs may increase each year during a student’s period of continued registration on course in line with inflation (subject to any maximum regulated tuition fee limit). Any adjustment for continuing students will be at or below the RPI-X forecast rate.
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Fee discounts and scholarships
To support all of our current students and our recent UK and EU alumni to progress to the next level of study, we have developed a new range of fee discounts across a range of courses.