Games Design

MA - UCA Farnham - 2018, 2019

Our MA Games Design course allows you to apply your skill and creativity within the growing computer games industry and beyond. We’ll encourage you to develop your creative and entrepreneurial attitude, whilst looking to challenge convention and inform the future of gaming.

Our dedicated computer games facilities include studios of high-end PCs with games systems and interactivity software (including XNA, Unity and Unreal 3D Editor), CGI Autodesk Entertainment suite (with Maya, 3D Studio Max, Motionbuilder and Mudbox), Adobe Master Collection, ZBrush, Andriod tablet development kits, Oculus Rift 2 development kits, a sound production studio with Pro Tools, and film and animation facilities, including production cameras, workshops and digital editing studios.

The course has dedicated access to iOS and Android development kits, as well as access to shared resources including 3D workshops, laser-cutting and rapid prototyping, as well as photography and printmaking.

The computer games industry is growing at a record pace – according to TIGA, The UK video games industry contributed £1.11 billion to the UK economy in 2014, up from £1.01bn in 2013. The number of UK games companies is growing at 22% per annum.

The South East of England holds approximately 48% of the UK games industry. At UCA Farnham, we’re right in the heart of the south east, only 20 minutes away from Guildford “the Hollywood of computer games”, and just 55 minutes from London Waterloo, through which the capital’s games and technology start-ups can be accessed.

Length of study:

One year full-time

Campus:

UCA Farnham

Start month:

September

View term dates

Entry year(s):

2018, 2019

Entry requirements:

Honours degree, normally 2.1 or above, and/or relevant work experience

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Course details

  • Term 1

    You'll be introduced to the University and the technical workshops and facilities available to you. The first term includes a range of lectures and seminars and you’ll start to explore your creative practice.

    Thinking, Prototyping and Practice

    You will examine the advanced specialist tools, methods, concepts and processes relevant to Games through a series of projects, workshops and advanced technical sessions. You will critically examine gameplay, rules and mechanics. You will be encouraged to explore and challenge the expanding discipline through a range of practice-based projects.

    Audiences and Experiences

    You will evaluate contemporary games culture in reference to specific audience, their needs and interests. This audience will be specified by your tutor. Through a series of projects and supported by workshops you will design experiences for specific audiences. These experiences might entertain, educate, augment or challenge your audience. It is likely that some of the themes explored through this unit will be developed further in subsequent units.

  • Term 2

    During term two you begin developing your MA project, evaluating and testing out the aims of your proposal over a sustained period of self-directed study.

    Real and Virtual Worlds

    This unit examines the relationship between the real and virtual world through a series of projects, workshops and advanced technical sessions. You will explore tools, methods, concepts and process to create a virtual world. You’ll define who this is for, design an experience specific to them and consider the transition between worlds.

  • Term 3

    In the third term of the course, you'll apply the knowledge gained through your research to create a final body of work.

    Realisation and Dissemination: Pre-Production

    Through projects, workshops, and lectures you will undertake a rigorous investigation into an area of personal interest within Games. You are encouraged to critically engage with the discipline and its key debates in order to initiate and locate a body of work.

    You will produce a creative, challenging, detailed and logical proposal for a body of work that you’ll complete in the final semester. You will plan the production of this work using a common industry methodology, the approach of which will be covered during this unit.

    Realisation and Dissemination

    Through this unit you will demonstrate your: in-depth subject knowledge; understanding of context; creative independence; applied ideas and innovation; technical skills; resolution (appropriate to your intended audience); personal strategy for presenting work.

  • Fees

    Uncover all the costs involved, as well as the grants, loans and other financial support you may be entitled to.

  • Fee discounts & scholarships

    To support all of our current students and our recent UK and EU alumni to progress to the next level of study, we have developed a new range of fee discounts across a range of courses.

Facilities

Our Computer games studios have high-end PCs dedicated to games design with games systems and interactivity software including XNA, Unity and Unreal 3D Editor. Sound production studios, foley studio and pro tools suites. There is a modern library with a wealth of books, journals, special collections and online resources.

Course leader

How to apply - 2018 entry

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How to apply - 2019 entry

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More information:

Go to our how to apply pages

Entry requirements

UK entry requirements

  • A good honours degree (normally 2.1 or above) or equivalent qualification in your chosen subject or a related discipline

and/or

  • Relevant work experience, demonstrating your ability to study at postgraduate level.

Consideration will also be given to applicants who present a degree with a lower classification, but can make a strong case for admission in relation to a particular project and can demonstrate their potential to satisfactorily complete the course.

International entry requirements

To view the equivalent entry requirements for your country please select it in the list below.

Pick Your Country

Non-UK equivalent qualifications

English language requirements


Your portfolio

For this course, we'll require an online portfolio for assessment. Further information on how to compile a portfolio and the process for submission of your work will be provided on the Applicant Portal.

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