You'll be introduced to the University and the technical workshops and facilities available to you. The first term includes a range of lectures and seminars and you’ll start to explore your creative practice.
Thinking, Prototyping and Practice
You will examine the advanced specialist tools, methods, concepts and processes relevant to Games through a series of projects, workshops and advanced technical sessions. You will critically examine gameplay, rules and mechanics. You will be encouraged to explore and challenge the expanding discipline through a range of practice-based projects.
Audiences and Experiences
You will evaluate contemporary games culture in reference to specific audience, their needs and interests. This audience will be specified by your tutor. Through a series of projects and supported by workshops you will design experiences for specific audiences. These experiences might entertain, educate, augment or challenge your audience. It is likely that some of the themes explored through this unit will be developed further in subsequent units.
During term two you begin developing your MA project, evaluating and testing out the aims of your proposal over a sustained period of self-directed study.
Real and Virtual Worlds
This unit examines the relationship between the real and virtual world through a series of projects, workshops and advanced technical sessions. You will explore tools, methods, concepts and process to create a virtual world. You’ll define who this is for, design an experience specific to them and consider the transition between worlds.
In the third term of the course, you'll apply the knowledge gained through your research to create a final body of work.
Realisation and Dissemination: Pre-Production
Through projects, workshops, and lectures you will undertake a rigorous investigation into an area of personal interest within Games. You are encouraged to critically engage with the discipline and its key debates in order to initiate and locate a body of work.
You will produce a creative, challenging, detailed and logical proposal for a body of work that you’ll complete in the final semester. You will plan the production of this work using a common industry methodology, the approach of which will be covered during this unit.
Realisation and Dissemination
Through this unit you will demonstrate your: in-depth subject knowledge; understanding of context; creative independence; applied ideas and innovation; technical skills; resolution (appropriate to your intended audience); personal strategy for presenting work.
The course fees per year for 2019 entry are:
- UK and EU students full-time - £6,910
- International students full-time - £15,500 (standard fee)
- International students full-time - £14,800 (full early payment fee)
The fees for 2020 entry have not been confirmed but will be listed here as soon as possible.
Find out more about our course fees and any financial support you may be entitled to:
These fees are correct for the stated academic year only. Costs may increase each year during a student’s period of continued registration on course in line with inflation (subject to any maximum regulated tuition fee limit). Any adjustment for continuing students will be at or below the RPI-X forecast rate.
Fee discounts & scholarships
To support all of our current students and our recent UK and EU alumni to progress to the next level of study, we have developed a new range of fee discounts across a range of courses.