Creative Computing BSc (Hons)

UCA Canterbury - 2020

Length of study:

Three years full-time

Campus:

UCA Canterbury

Start date:

September

View term dates

Entry year(s)

2020

Entry requirements:

112 UCAS tariff points

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UCAS institution code:

C93

UCAS code:

W290

Course overview

Our BSc (Hons) Creative Computing course will enable you to create and shape the world around you through code and digital technologies, for careers in a whole range of spheres, from working in architectural design, at TV studios, in gaming and app design, and more. 

This project-based course encourages learning through making, meaning you’ll develop your skills and understanding of coding languages, design tools and the interactive arts, using a unique blend of cutting-edge digital research and practical applications through 3D printing, CNC, laser cutting and electronics.

Thanks to the nature of the course, the first two years are spent exploring and experimenting as you learn to master an array of coding languages and development environments, as well as the key electronic tools and equipment for developing physical computing-based interactive experiences. Your first two years build towards your strongest work for your third-year final project.

Together with your practical learning, you’ll gain an understanding of the designer’s role in society and learn how creative computing can work as a catalyst for change in one of the fastest growing sectors of the global economy.  

Employers often comment on the breadth of skills UCA graduates offer – you’ll be working alongside artists, architects and coders to develop a great balance of rigour, expertise and imagination. You’ll be able to critically evaluate and learn the secret to great design, preparing you for career opportunities in fields such as interaction and experience design, as well as broader digital entertainment, internet-of-things, and software development.

The course runs as part of our School of Architecture, so you’ll benefit from our teaching staff’s broad knowledge and experience in making, fabricating and spatial thinking, and it also has a growing network of high-profile industry links, giving you the opportunity to learn from and work with some of the biggest experts in the industry. 

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Course details

  • Year one

    Creative Thinking
    The successful creative coder will need to be comfortable and competent in communicating ideas to clients and colleagues alike. Here, you’ll begin to develop your skills through sketching, drawing and making workshops designed to enhance your conceptualisation and presentation skills.

    Context & History
    This is a lecture and seminar series introducing you to the core history of coding culture, theories and key players. This unit will serve as a platform for your continued research into convergent and multidisciplinary practice models.

    Screen Space
    Complementing the earlier Creative Thinking unit, you’ll be introduced to key skills in 2D graphic asset development and presentation in a more digital space, utilising industry-standard software.

    Creative Coding 01 (Lexicon)
    You’ll explore the structures and vocabulary of contemporary programming languages and learn about the cognitive and structural foundation to all future code-based work. You’ll be introduced to key mathematical and syntactic paradigms which are present in all major programming languages.

    Hardware Hack
    An introduction to electronics, material and mechanical systems through toy/hardware hacking and physical computing, this unit will kick-start ideas around “adaptive re-use” for digital technology, focusing specifically on circuit building, power sources, sensors, as well as key electronic tools and equipment.

     

  • Year two

    Creative Coding 02 (Objects)
    This unit challenges you to think about systems of agency and authentic experience in the context of programming for human scale spatial intervention. Here, you’ll develop a deeper understanding of writing code and negotiating the complexities of data exchange and control.

    Context & Theory
    This is a seminar-based research unit aimed at the development of case studies of Human-in-the-loop, and Human Computer Interaction examples and theories.

    CoLAB 01 (Diverse Practice)
    You’ll be introduced to broad concepts of design practice and business management, including tendering, pitching, fees, production planning and presentation. This unit focuses on group work, engendering and nurturing key skills in team-based projects and highlighting the importance of leveraging individual strengths to maximise collective productivity. You’ll also have the opportunity to work with fellow students across the disciplines of architecture and design.

    Fabricate
    You’ll learn about the key skills and knowledge in digital fabrication software and technology. The unit foregrounds the manifold opportunities presented by combining rapid prototyping through 3D printing, CNC and laser cutting, with autonomous or networked embedded code applications.

    Study Abroad (Optional)
    This optional unit will allow you to spend a period of time in an overseas educational institution.

  • Year three

    Pitching & Prototyping
    This is a speculative unit which aims to engage you with emergent and future focused technologies, such as virtual reality, spatial scanning, cybernetics, wearable computing and robotics.

    Research Thesis
    A substantive research unit, culminating in the production of a written dissertation or project and report.

    CoLAB 02 (Entrepreneurial Practice)
    Developing a strong sense of self and individual style is a big part of how a course can prepare you for the workplace. This unit provides the space for you to define and communicate your individuality as a Designer and Coder, as well as highlight your specific skills and areas of speciality.

    Major Project
    A student initiated synoptic unit which gives you complete ownership of the conceptualisation, research, development and deployment of a project, supervised through weekly tutorials by our team of industry experienced tutors.

  • Study abroad

    This course offers the opportunity to study abroad for part of your second year. To find out more about studying abroad as part of your course please see the Study Abroad section:

  • Fees and additional course costs

    Tuition fees
    The course fees per year for 2020 entry are:

    • UK and EU students - £9,250 
    • International students - £16,250 (standard fee)
    • International students - £15,600 (full early payment fee)

    Additional course costs
    In addition to the tuition fees please see the additional course costs, these are still to be finalised for 2020 entry but as a guide please see the additional course costs for 2019 entry.

    Further information
    Find out more about our course fees and any financial support you may be entitled to:

    These fees are correct for the stated academic year only. Costs may increase each year during a student’s period of continued registration on course in line with inflation (subject to any maximum regulated tuition fee limit). Any adjustment for continuing students will be at or below the RPI-X forecast rate.

     

Facilities

This course has open plan studio spaces offer a flexible learning environment, used for tutorials and independent working, and fully equipped Mac and PC computer labs with software for design and coding. We also offer room scale, multi-user VR and tracking equipment, as well as laser cutters, 3D printers, CNC milling and injection moulding equipment and small-scale robotics through our purpose built FabLAB and TrakLAB. The campus also has a 3D workshop with machines for working in wood, metals, plastics and ceramics.

Programme Director

What our students say

Course connections

On this course, you'll be exposed to a world of opportunities

  • Industry links

    The course has a growing network of international industry and research contacts across a range of scales and disciplines of practice.

    This includes digital artists and innovators such as London-based creative technology studio The Workers and interactive studio Running In The Halls, makers and spatial practitioners Between Art and Technology (BAT) Studio, world-renowned designers Jason Bruges Studio, and 3D pioneers ScanLAB Projects.

    The course also has links to individuals and teams in the indie app and games development sector, as well as larger commercial entertainment and games design companies such as SONY Interactive Entertainment Europe, and Rockstar North.

     

  • Careers

    Graduates of this course will find that their skillset and training will empower them to find job opportunities in a wide range of careers and sectors including:

    • Digital Entertainment
    • Digital Fabrication
    • Interactive Media
    • App Development
    • Web Services
    • Robotics
    • Cybernetics
    • Games and Entertainment
    • Experience Design.
  • Further study

    Graduates of this course may wish to consider opportunities for further study on one of our postgraduate courses.

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UK/EU applications

Apply for full-time study - starting September 2019:

Apply for part-time study - starting September 2019:

Apply for full-time study - starting September 2020:

Apply for part-time study - starting September 2020:

International applications

If you are applying for more than one course in the UK please apply via UCAS, to apply direct to UCA please use the links below:

Apply for full-time study - Year 1 - starting September 2020:

Apply for full-time study - Year 2 - starting September 2020:

Apply for full-time study - starting September 2020:

Apply for full-time study - starting September 2020:

Apply for full-time study - starting January 2020:

Apply for this course and other courses in the UK - full-time study - starting September 2019:

Due to visa requirements, this course is not available to students that require a Tier 4 (General) visa

If you have another category of visa please contact us: internationaladmissions@uca.ac.uk to find out if you are eligible to study.

If you're interested in joining Year 3 of this course, please contact our Admissions Team on +44 (0) 1252 892 960 or admissions@uca.ac.uk

When to apply:

The UCAS application deadline is 15 January. If you are applying directly to us, you can apply throughout the year but we recommend you apply as early as possible so you have time to arrange accommodation and visas.

For more information visit our how to apply pages

Entry requirements

UK entry requirements

Along with your portfolio, the standard entry requirements* for this course are:

One of the following:

  • 112 new UCAS tariff points, see accepted qualifications
  • Pass at Foundation Diploma in Art & Design (Level 3 or 4)
  • Distinction, Merit, Merit at BTEC Extended Diploma
  • Merit at UAL Extended Diploma
  • 112 new UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject
  • 27-30 total points in the International Baccalaureate Diploma with at least 15 IB points at Higher level, see more information about IB entry requirements.

And four GCSE passes at grade A*-C and/or grade 4-9 including English (or Functional Skills English/Key Skills Communication Level 2).

Other relevant and equivalent Level 3 UK and international qualifications are considered on an individual basis, and we encourage students from diverse educational backgrounds to apply.

*We occasionally make offers which are lower than the standard entry criteria, to students who have faced difficulties that have affected their performance and who were expected to achieve higher results. We consider the strength of our applicants’ portfolios, as well as their grades -  in these cases, a strong portfolio is especially important.

International entry requirements

To view the equivalent entry requirements for your country please select it in the list below.

Pick Your Country

Non-UK equivalent qualifications

English language requirements

Don't meet the international entry requirements or English language requirements?

You may be able to enter the course through the UCA International College

Learn more about the UCA International College

Your portfolio

For this course we will require you to attend an Applicant Day and bring your portfolio for assessment. As this course attracts applicant from a wide range of backgrounds, there is no rigid portfolio requirement. However the applicant day is your opportunity to show us what you are currently working on or projects you have previously completed. This may be in the form of a traditional portfolio, or could also be entirely digital. Further information on how to compile a portfolio and the specific requirements for examples of work to be included will be provided on the Applicant Portal after you apply.

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