In the first year, we'll introduce you to the fundamental concepts of gameplay, computer games design and computer games programming.
You’ll explore key 3D modelling techniques using Maya and games engine development in Unity, and you'll be introduced to the University and the technical workshops and facilities available to you.
3D Art Production
This unit introduces and develops the key art skills and software knowledge needed to develop ideas and create tangible 3D art assets in the context of entertainment design and computer games development.
Gameplay and Interactivity
We'll introduce you to fundamental concepts of gameplay, computer games design, and computer games programming when applied to an interactive games context. This unit explores: games design and play concepts; core programming concepts and methodologies; and games authoring concepts and techniques.
Moving Image Culture: Understanding and Interpretation
You'll explore a range of key concepts central to an understanding of historical and contemporary moving image visual culture, from celluloid film to games and digital media.
You'll develop the key art skills and software knowledge needed to communicate ideas and create tangible art assets in the context of entertainment design and games development. You'll gain a solid grounding in the traditional art skills and principles that underpin visual design. You will also be introduced to practical digital arts software which you will use to produce outcomes, testing your technical and conceptual skills.
You’ll build on these foundations towards a specialism, through both solo and group work, experimenting with your own ideas and concepts, developing your theoretical knowledge and applying it to your work.
Building on the arts units in Year 1, you'll focus on your personal artistic and intellectual development. You'll research and create advanced visualisations and art assets while developing your own strategies for independent learning in the subject area.
You'll be introduced to games production practices by adopting professional roles and working together in teams. Divided into two halves, in the first half, you will work as part of a group to create a 3D environment based on a real world setting as chosen by your tutors. The second half of the unit concentrates on using your developing practical and conceptual skills to produce an outcome of high quality.
Gaming in Contemporary Culture
This unit explores concepts and issues central to the historical, theoretical and aesthetic dimensions of the gaming practice. It critically examines the position of computer games and gamers within culture and society, exploring gaming's relationship to gender, ethnicity, conflict and capital, before turning a critical eye inwards to discuss ludology and its attendant concepts, including immersion, procedural rhetoric and cyber-individualism.
Your skills will cumulate in your final major project in Year 3 – you’ll create your portfolio for industry, submit your dissertation and will have the opportunity to exhibit your final work at the Graduation Show.
You'll undertake a substantial period of sustained, individually negotiated research on a subject related to the contextual and/or theoretical concerns of your discipline or chosen area of practice, towards the provision of structured written argument.
Final Major Project: Pre-Production
This extended period of study allows you to develop a significant body of work either individually or in a group that demonstrates your skills, interests and your aspiration for your future role within the games industry. Work from this stage will make up your graduate portfolio.
Final Major Project
In this unit you'll produce a fully resolved body of work, either individually or as part of a team. This unit represents the culmination of your study of Games Arts at UCA. Through it you will demonstrate your creativity, skill, knowledge and understanding of recognised games industry practices and pipelines producing outcomes to a professional standard.
This course offers the opportunity to study abroad for part of your second year. To find out more about studying abroad as part of your course please see the Study Abroad section:
The course fees per year for 2019 entry are:
- UK and EU students - £9,250
- International students - £15,500 (standard fee)
- International students - £14,800 (full early payment fee)
The fees for 2020 entry have not been confirmed but will be listed here as soon as possible.
Find out more about our course fees and any financial support you may be entitled to:
These fees are correct for the stated academic year only. Costs may increase each year during a student’s period of continued registration on course in line with inflation (subject to any maximum regulated tuition fee limit). Any adjustment for continuing students will be at or below the RPI-X forecast rate.
Taking advantage of our proximity to Guildford and London, our course connects directly with some of the biggest names in the industry, including:
- Supermassive Games
- Doublesix Games
- Born Ready
- State of Play
- Lionhead, developer of the renowned Xbox series, Fable.
We also regularly welcome input from active industry practitioners, who can offer expert advice and guidance to students about the realities of working in the computer games market.