In the first year, we'll introduce you to the fundamental concepts of gameplay, computer games design and computer games programming.
You’ll explore key 3D modelling techniques using Maya and games engine development in Unity, and you'll be introduced to the University and the technical workshops and facilities available to you.
This unit introduces you to key traditional and digital art skills. You’ll develop approaches to concept art and the software skills needed to develop ideas into art assets for computer games. You will learn how to approach problems creatively using a range of sources for inspiration and reference. Your outcomes will demonstrate your conceptual approach, a range of art skills and technical understanding.
3D Art Production
This unit introduces you to key skills, conceptual approaches and software needed to develop ideas into 3D art for computer games. You will gain a solid grounding in 3D digital art principles and processes, from traditional drawing skills to modelling in software. These skills underpin visual design for computer games. You will produce outcomes that demonstrate your technical skills and conceptual approach.
Gameplay and Interactivity
This unit introduces you to interaction through the fundamental concepts of gameplay, computer games design, and computer games scripting. You will produce outcomes that demonstrate your technical and conceptual skills through exploration of gameplay mechanics.
Moving Image Culture: Understanding and Interpretation
This unit introduces you to a range of key concepts central to an understanding of historical and contemporary moving image culture, with a focus on video games and the history of their theorisation. Exploring influential video game examples and relevant theoretical and critical writings, you will analyse the cultural and artistic contexts in which the medium has been theorised, produced and played. You will also become familiar with the technological developments and conceptual transformations, before and after the so called digital shift, establishing a firm understanding of the technical and intellectual changes that have influenced the development of the video game as a medium.
You’ll build on these foundations towards a specialism, through both solo and group work, experimenting with your own ideas and concepts, developing your theoretical knowledge and applying it to your work.
Through this unit you will further build on the 2D and 3D skills and contextual knowledge you gained in Year 1. Alongside this you will develop your understanding of professional aspects of the AAA and wider games industry, when starting to define your future role within it.
You'll be introduced to games production practices by adopting professional roles and working together in teams. Divided into two halves, in the first half, you will work as part of a group to create a 3D environment based on a real world setting as chosen by your tutors. The second half of the unit concentrates on using your developing practical and conceptual skills to produce an outcome of high quality.
Gaming in Contemporary Culture
This unit explores concepts and issues central to the historical, theoretical and aesthetic dimensions of the gaming practice. It critically examines the position of computer games and gamers within culture and society, exploring gaming's relationship to gender, ethnicity, conflict and capital, before turning a critical eye inwards to discuss ludology and its attendant concepts, including immersion, procedural rhetoric and cyber-individualism.
Your skills will cumulate in your final major project in Year 3 – you’ll create your portfolio for industry, submit your dissertation and will have the opportunity to exhibit your final work at the Graduation Show.
You'll undertake a substantial period of sustained, individually negotiated research on a subject related to the contextual and/or theoretical concerns of your discipline or chosen area of practice, towards the provision of structured written argument.
Final Major Project: Pre-Production
This extended period of study allows you to develop a significant body of work either individually or in a group that demonstrates your skills, interests and your aspiration for your future role within the games industry. Work from this stage will make up your graduate portfolio.
Final Major Project
In this unit you'll produce a fully resolved body of work, either individually or as part of a team. This unit represents the culmination of your study of Games Arts at UCA. Through it you will demonstrate your creativity, skill, knowledge and understanding of recognised games industry practices and pipelines producing outcomes to a professional standard.
This unit consists of a substantial period of sustained, individually negotiated research on a subject that is likely to be related to the contextual and/ or theoretical concerns of your discipline or chosen area of practice, towards the provision of structured written argument.
Fees and additional course costs
The course fees per year for 2019 entry are:
- UK and EU students - £9,250
- International students - £15,500 (standard fee)
- International students - £14,880 (full early payment fee)
The fees for 2020 entry have not been confirmed but will be listed here as soon as possible.
Additional course costs
In addition to the tuition fees please see the additional course costs for 2019 entry.
Find out more about our course fees and any financial support you may be entitled to:
These fees are correct for the stated academic year only. Costs may increase each year during a student’s period of continued registration on course in line with inflation (subject to any maximum regulated tuition fee limit). Any adjustment for continuing students will be at or below the RPI-X forecast rate.
Taking advantage of our proximity to Guildford and London, our course connects directly with some of the biggest names in the industry, including:
- Supermassive Games
- Doublesix Games
- Born Ready
- State of Play
- Lionhead, developer of the renowned Xbox series, Fable.
We also regularly welcome input from active industry practitioners, who can offer expert advice and guidance to students about the realities of working in the computer games market.