Music Composition & Technology BA/BSc (Hons)

UCA Farnham - 2020

Length of study:

Three years full-time


UCA Farnham

Start date:


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Entry year(s)


Entry requirements:

112 UCAS tariff points

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Course overview

Our BA/BSc (Hons) Music Composition & Technology course at UCA Farnham allows you to follow your individual vision whilst also learning the in-depth skills required to become a creative practitioner today.

Music composition is a dynamic and wide-ranging discipline – it includes electronic composition, orchestration, synthesis, song writing, sound design and sonic art, embracing these traditional and modern tools.

This course has two possible degree routes – Bachelor of Arts (BA) and Bachelor of Science (BSc). With help from our network of experts, you’ll develop the confidence to shape the future development of technology and media.

The BA Music Competition & Technology route will explore music composition and sound design for linear forms, particularly in relation to film and animation. It will look at how an environment can be enhanced and created through music and sound.

We will teach you relevant music and audio theory so that you can gain experience working with and recording professional musicians to develop your portfolio in a range of musical contexts.

The BSc Music Competition & Technology degree emphasises the demonstration of technical knowledge and understanding. For example, working within the domain of music composition and sound design for interactivity, games design, video projection, or audio installations.

We will also guide you through software such as WWise for integration into the Unity engine for computer games.

Embracing both traditional and modern tools of music composition, you’ll get the opportunity to work across Film, Animation, Acting and Games courses, applying your craft to a wide variety of projects.

To develop your individual voice as a composer you’ll master software such as Abelton Live, Pro Tools, Logic or Cubase to record and sequence your composition, Dorico and Sibelius to produce written scores or MAX/MSP to programme new sounds from the ground up. 

You’ll be taught by leading technologists, session musicians, composers, sound designers and industry experts. Analogue synthesis and writing for instruments helps to complete the skills that you’ll need to springboard onto any number of career paths, such as Film Composer, Foley Artist, Music Supervisor, Music Producer or Sound Designer.

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Course details

  • Year 1

    In your first year you will explore creative and technical approaches to music composition and sound design, particularly their relationship with film, theatre, animation, advertising, and games design.

    You’ll discover how a creative environment can be enhanced or changed through the introduction of music and/or sound and learn the basic toolkits of your craft.

    You’ll begin to explore, develop and apply your creative skills through a series of practical projects which will contribute to the development of your portfolio of work.

    Integral to your studies will be learning about how the music business works and how to make it work for you. Your practical studies will be supported by a unit that looks at the history of sound and electronic music.

    Adventures in Sound and Music (BA/BSc)
    This unit introduces you to the basic concepts of creating and designing sound and music for the screen. You’ll explore the physical properties of sound, and the technical tools required for recording and working with audio. You’ll consider questions such as: What is sound? How is it captured/recorded? How is it reproduced/played back? How is it manipulated?

    Exploring Narrative (BA/BSc)
    As a music composer or sound designer, you will need to produce soundtracks for different media including films, animations, and computer games. This unit provides an opportunity to consider appropriate forms of sound and music for different media and also explore thematic development and genre.

    Sonic Art (BA/BSc)
    You will explore the powerful effect of sound and music in a space or environment and consider how our interpretation and reading of sound and music changes with the environment and vice-versa. You will consider the work of artists and musicians working in this area, for example Susan Phillipsz, Janet Cardiff, Laurie Anderson and Bill Fontana. You will also start to think about the environment as a theatre for staging dramatic performances and performance work.

    Studio Toolkit 1 (BA/BSc)
    This unit introduces you to the fundamental techniques and processes of audio production and engineering. You will use a Digital Audio Workstation (DAW) to explore the fundamental techniques that audio engineers use to manipulate sound, including attenuation, compression, equalisation and filters. By listening to existing recordings, you’ll learn how to identify these techniques and additive effects such as reverberation, delay, flange, and phase. This will give you a grounding in the aesthetic choices and decision-making processes of sonic artists, engineers and producers.

    Beats and Bleeps 1 (BA/BSc)
    You will develop an understanding of the roots of electronic music beyond conventional instrumentation, and an appreciation of the impact it has had on art, popular music culture and society. You will explore the birth of electronic music and its evolution from modern art music, through university-led electro-acoustic composition to pop music. You’ll investigate how and why electronic music accompanies many other forms of popular culture such as film and advertising, and will be introduced to the relevant theoretical concepts in order to examine these audio 'revolutions' and the part they played in society.

  • Year 2

    In your second year you will begin to form a technical and theoretical understanding of sound, wave forms and the physics of sound while familiarising yourself with a range of software packages that you will need for your career as a composer or sound designer.

    In the second term, you will decide whether you wish to take more technical units, which will determine whether you will graduate with a BSc or BA degree.

    You’ll be introduced to the music and sound business and will have the opportunity to either go on work experience or work with Acting & Performance students on a project to create the sound design or compose the music for performances.

    Studio Toolkit 2 (BA/BSc)
    Building on your knowledge of the technical implementation of audio, you will investigate how different tools can be used to solve more sophisticated audio problems. You’ll explore software that enables you to work creatively in both linear and non-linear environments. This will help you make an informed decision as to whether you wish to pursue the BA (Hons) or BSc (Hons) route for your final award.

    Linear Brief (BA)
    You will learn how to communicate with a client and to plot a workflow, for both short and long timeframe projects, discovering how to prioritise different areas of a project depending on timeframe. You will explore the decisions around the allocation of budget to different resources in a project, plotting the ‘spend’ on players or additional technology resources in relation to the composer’s fee. You will critically reflect on the management of the project and the process of doing this within a given set of constraints.

    Designing Interactivity (BSc)
    In Designing Interactivity, you will explore the ways and means of creating sound and music to work in flexible, non-linear ways. You’ll study the use of sound/music in interactive contexts and develop interactive media sound tracks. Building on prior work exploring narrative, you’ll learn to plot and plan digital audio in creative ways. You’ll produce audio/music to an interactive brief, possibly through collaboration with Acting & Performance or Computer Games Arts students or you might create generative sound for video mapping projection or VJing.

    Sound Advice (BA/BSc)
    This unit introduces you to the current working structures and operations of the UK and global music and media industries, giving insights into how music producers, film/media producers and businesses interact with each other on a creative and commercial basis. You’ll explore the roles of various intermediaries that operate, and intervene, between music producers, film/media producers, the rights owners and the users/consumers.

    Beats and Bleeps 2 (BA/BSc)
    We live in a consumer culture where sound and images play a fundamental role in determining social meaning and value. You’ll look at the role of audiences, politics and ideologies in historical, geographical and contemporary culture. You’ll consider hierarchies of lifestyle, taste and identity within a range of contexts, from club culture, music video, film, games and fashion shows.

    Self-Generated Project or Work Experience (BA/BSc)
    Work Experience: 
    For this unit you will be required to research, negotiate and undertake a legitimate self-initiated work experience/placement opportunity – the business you choose must be appropriate to the music, sound or media industries and designed to meet your own aspirational and identified developmental needs. Alternatively you can choose to undertake a placement on a music tour. The work experience/placement or tour should last for a minimum of two weeks or ten working days. 


    Self-Generated Project: 
    This is a group project in collaboration with BA (Hons) Acting students, working under the supervision of practitioners based at the Farnham Maltings. You’ll instigate, provide content for and manage a two-day festival on campus. 

  • Year 3

    In your third year you will follow your elected BA or BSc path and will undertake a substantial body of work to create a showreel.

    This may be self-originated or in collaboration with students from Animation, Film Production, Acting, Games Arts or in the Fine Art area.

    This body of work will be supported by either a dissertation, or a combined written and practical research project. You will build your knowledge of the industry and begin to launch yourself into your career through the construction of a personal website and business plan.

    Dissertation or Practice as Research (BA/BSc)

    This unit consists of a substantial period of sustained, individually negotiated research on a subject that is likely to be related to the contextual and/or theoretical concerns of your discipline or chosen area of practice, towards the provision of structured written argument. 


    Practice as Research: 
    This unit consists of two elements – a 2,500-word contextual paper and an individually negotiated Music Composition or Sound Design Project which practically explores and investigates the issue, concern, practice or theory raised in your contextual paper. The research is designed for you to locate and explore your practice in a theoretical context. 

    The Sound Business (BA/BSc)
    In this unit you’ll have the opportunity to bring together all your creative projects, skills and knowledge to form a professional practice ‘package’ designed for music and media industry clients, customers, users and intermediaries. Once you have this you can present yourself and your music and/or media projects to the industry.

    Showreel (BA/BSc)
    This unit consolidates your technical knowledge and practical skills in music composition and/or sound design with your collaborative and conceptual abilities. You will build a showreel of up to 30 minutes of original work, appropriate to your chosen genre(s).

  • Fees and additional course costs

    Tuition fees
    The course fees per year for 2020 entry are:

    • UK and EU students - £9,250 
    • International students - £16,250 (standard fee)
    • International students - £15,600 (full early payment fee)

    Additional course costs
    In addition to the tuition fees please see the additional course costs for 2020 entry.

    Further information
    Find out more about our course fees and any financial support you may be entitled to:

    These fees are correct for the stated academic year only. Costs may increase each year during a student’s period of continued registration on course in line with inflation (subject to any maximum regulated tuition fee limit). Any adjustment for continuing students will be at or below the RPI-X forecast rate.


Our teaching spaces have a mixture of analogue and digital equipment. We have sound editing, recording and mixing suites with software such as Avid Pro Tools, Steinberg Dorico and Cubase, Ableton Live, Max/MSP, Logic Pro and the Vienna Symphonic Library. The media store has a good supply of equipment to hire, specialist music equipment includes: Ableton push controllers, amplifiers, midi keyboards and high quality microphones such as the Neuman U87 and AKG 414. You'll also have access to the Grove Music dictionary and Naxos Music Library.

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Course connections

On this course, you'll be exposed to a world of opportunities

  • Industry links

    So much music is about collaborations and partnerships. The course has a wide and varied network of industry partners that provide us with performance opportunities, guest lectures, and work placements. 

    Some of our industry links include: 

    • Audient - Mixing consoles and interfaces
    • ECME – Edinburgh Contemporary Music Ensemble
    • The Gildas Quartet - String Quartet based in Manchester and London
    • Lamb Films – Video and film production company based in Belfast
    • We Are OCA - New Music Collective
    • The Sonic Lodge - Recording studio in Edinburgh
    • Steinberg – Digital audio workstations and music notation software
    • Surrey Music Hub
    • Adventure Camera - mountain film producer Keith Partridge
    • SoundVaultHQ – Podcast network.

    We are also an official Avid Learning Partner.

    More about the staff that teach on this course

  • Careers

    Working in sound and music often leads to a varied and interesting career, frequently moving from one field into another or using a wide range of skills on a single project. Careers directly applicable to this course include:

    • Composer for Moving Image
    • Non-linear Composer (Computer Games)
    • Sound Designer
    • Sound Artist
    • Orchestrator
    • Copyist
    • Music Producer
    • Musicologist
    • Music Educator
    • Sound Engineer 
    • Sound Recordist.
  • Further study

    Your BA or BSc will prepare you for a wide range of postgraduate courses. We will help you find the correct course for you and support you in your application should further study be for you.


Apply now

UK/EU applications

Apply for full-time study - starting September 2019:

Apply for part-time study - starting September 2019:

Apply for full-time study - starting September 2020:

Apply for part-time study - starting September 2020:

International applications

If you are applying for more than one course in the UK please apply via UCAS, to apply direct to UCA please use the links below:

Apply for full-time study - Year 1 - starting September 2020:

Apply for full-time study - Year 2 - starting September 2020:

Apply for full-time study - starting September 2020:

Apply for full-time study - starting September 2020:

Apply for full-time study - starting January 2020:

Apply for this course and other courses in the UK - full-time study - starting September 2019:

Due to visa requirements, this course is not available to students that require a Tier 4 (General) visa

If you have another category of visa please contact us: to find out if you are eligible to study.

If you're interested in joining Year 3 of this course, please contact our Admissions Team on +44 (0) 1252 892 960 or

When to apply:

The UCAS application deadline is 15 January. If you are applying directly to us, you can apply throughout the year but we recommend you apply as early as possible so you have time to arrange accommodation and visas.

For more information visit our how to apply pages

Entry requirements

UK entry requirements

The standard entry requirements* for this course are:

One of the following:

  • 112 new UCAS tariff points, see accepted qualifications
  • Pass at Foundation Diploma in Art & Design (Level 3 or 4)
  • Distinction, Merit, Merit at BTEC Extended Diploma
  • Merit at UAL Extended Diploma
  • 112 new UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject
  • 27-30 total points in the International Baccalaureate Diploma with at least 15 IB points at Higher level, see more information about IB entry requirements.

And four GCSE passes at grade A*-C and/or grade 4-9 including English (or Functional Skills English/Key Skills Communication Level 2).

Additionally applicants will normally be expected to have A level in music or music technology (or equivalent) OR Grade 5 Theory (ABRSM, LCMM, Trinity College, Rockschool or others recognised by Ofqual).

Other relevant and equivalent Level 3 UK and international qualifications are considered on an individual basis, and we encourage students from diverse educational backgrounds to apply.

*We occasionally make offers which are lower than the standard entry criteria, to students who have faced difficulties that have affected their performance and who were expected to achieve higher results.

International entry requirements

To view the equivalent entry requirements for your country please select it in the list below.

Pick Your Country

Non-UK equivalent qualifications

English language requirements

Don't meet the international entry requirements or English language requirements?

You may be able to enter the course through the following entry courses:

Pre-sessional English courses in the UK or China

International Foundation courses in the UK

The UCA International College

Your portfolio

This course requires submission of a portfolio of musical work. We are not necessarily looking for a polished production but rather something that you feel demonstrates your musical and sonic interests. It could include a video of a performance, the music to a short film, a piece of sound design, a score, graphic score or lead sheet of original work. It could be a mix or remix in any style and might include a description of your technical or artistic process. In other words, it should represent you, your interests and your process. You will need to submit the portfolio through one of the following methods: Vimeo, Soundcloud, Youtube or Dropbox/Box/GDrive links - either public or private. If private, please include the password. We recommend you keep your work to less than 5 minutes in total.

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