This unit comprises three elements: drawing, animation, and Autodesk Maya and supporting software. Together, they comprise the toolkit - skill-sets fundamental to the origination and execution of computer-generated imagery and animation.
You’ll investigate the ways in which environments may be represented creatively through the design and production of digitally painted concept art, production art and a computer-generated digital set.
This unit challenges you to pre-produce, produce and post-produce your first computer generated animation.
You’ll be introduced to theoretical frameworks through which to consider, contextualise and challenge your creative practice. Understanding the historical, cultural and theoretical context in which computer-generated imagery and animation is situated is crucial to broadening perspectives and enriching your abilities to discuss, develop and disseminate your ideas with confidence.
This unit comprises three elements – character design, animation, and Autodesk Maya and supporting software – to enhance and expand upon core skill-sets fundamental to the origination and execution of engaging computer generated imagery and animation.
Experience of collaboration is a key industry expectation of animation students and you’ll work together in the pre-production, production, post-production and promotion of an original animated short. You will be required to identify your strengths as they align with specific studio roles; for example, concept artist, production designer, character designer, pre-visualiser, modeller, sound designer and animator.
This unit requires you to identify, develop and pre-produce the premise of your year three project or projects. Premise associates with both the creative and technical constituents of your proposal – what it is you're seeking to put into pre-production and how they expect to produce it. In addition to your individual proposals, you are required to research job roles, departments, and specialisms within computer animation and associated careers.
This unit explores theoretical ideas that associate with postmodernity, and readies you to formally place your work within frameworks of therory and practice, as required by the final year Thesis unit. A wide range of critical frameworks deriving from philosophy, linguistics, anthropology, feminism, media studies and economics are drawn upon in considering the aesthetics, production and consumption of computer animation, film and associated visual culture.
Study Abroad (optional)
This optional unit will allow you to spend a period of time in an overseas educational institution.
You’ll produce a refined body of work demonstrating knowledge of professional practices representative of CG industry pipelines. The project’s scope should be achievable within the constraints of the project framework but demonstrate creative ambition, advanced proficiency and consistent professionalism.
A Minor project proposal may be continued into the Major project if first agreed with participating tutors.
You will demonstrate innovative, sophisticated and professional approaches to the production of ambitious computer generated imagery and animation, supported by expert creative methodologies. Showing independent learning, reflective practice and pipelines commensurate with professional practice are essential.
This unit consists of a substantial period of individually negotiated research on a subject related to the contextual and/or theoretical concerns of your creative practice towards the provision of a cogent written argument.
You’ll utilise a range of research skills and develop an identified methodological approach appropriate to their chosen subject area, reflecting upon and articulating a clear and sustained argument which conforms to academic conventions and demonstrates detailed analysis and evaluation.
Extended Thesis enables you to engage exclusively with individually negotiated research on a subject related to the contextual and/or theoretical concerns of your creative practice towards the provision of a cogent written argument. You are expected to develop an identified methodological approach appropriate to their chosen subject and articulate a clear and sustained argument that conforms to academic conventions. The investigation should be appropriately ambitious and characterised by extensive, wide-ranging research.
This course offers the opportunity to study abroad for part of your second year. To find out more about studying abroad as part of your course please see the Study Abroad section:
Fees and additional course costs
The course fees per year for 2020 entry are:
- UK and EU students - £9,250
- International students - £16,250 (standard fee)
- International students - £15,600 (full early payment fee)
Additional course costs
In addition to the tuition fees please see the additional course costs for 2020 entry.
Find out more about our course fees and any financial support you may be entitled to:
These fees are correct for the stated academic year only. Costs may increase each year during a student’s period of continued registration on course in line with inflation (subject to any maximum regulated tuition fee limit). Any adjustment for continuing students will be at or below the RPI-X forecast rate.
Our professional staff have close connections with alumni of the Gnomon School of Visual Effects, West Hollywood, as well as with new and established CG arts, animation and creative media opportunities.