In the first year, you'll be introduced to the University and the technical workshops and facilities available to you. On the course you’ll learn the technical and conceptual skills that will give you a solid foundation from which to explore your areas of specialist activity.
This unit comprises three elements – Drawing, Animation, and Autodesk Maya & Supporting Software. Together, they comprise the toolkit - skill-sets fundamental to the origination and execution of computer generated imagery and animation.
This unit requires you to investigate ways in which environments may be represented creatively through the design and production of digitally painted concept art, production art and a computer generated digital set.
This unit challenges you to pre-produce, produce and post-produce your first computer generated animation.
This unit introduces students to theoretical frameworks through which to consider, contextualise and challenge their creative practice. Understanding the historical, cultural and theoretical context in which computer generated imagery and animation situates is crucial to broadening perspectives and enriching students’ abilities to discuss, develop and disseminate their ideas with confidence.
The second year focus is on finding your own specialist way of working and you’ll be encouraged and supported to start working more independently. During this year you may also have the opportunity to complete an industry work placement or even study abroad.
This unit comprises three elements – Character Design, Animation, and Autodesk Maya & Supporting Software. Together, they enhance and expand upon core skill-sets fundamental to the origination and execution of engaging computer generated imagery and animation.
Experience of collaboration is a key industry expectation of animation students. This unit challenges you to engage in teamwork in the pre-production, production, post-production and promotion of an original animated short. You will be required to identify your strengths as they align with specific studio roles; for example, concept artist, production designer, character designer, pre-visualiser, modeller, sound designer and animator.
This unit requires you to identify, develop and pre-produce the premise of your Year 3 project or projects. Premise associates with both the creative and technical constituents of your proposal – what it is you're seeking to put into pre-production and how they expect to produce it. In addition to your individual proposals, you are required to research job roles, departments, and specialisms within computer animation and associated careers.
This unit explores theoretical ideas that associate with postmodernity. A wide range of critical frameworks deriving from philosophy, linguistics, anthropology, feminism, media studies and economics are drawn upon in considering the aesthetics, production and consumption of computer animation, film and associated visual culture.
The unit readies you to formally place your work within frameworks of theory and practice as required by the Year 3 Thesis unit.
Study Abroad (optional)
This optional unit will allow you to spend a period of time in an overseas educational institution.
The third year will see you achieve a greater level of independence with self-managed research, study and practice, resulting in a final major project and a written dissertation.
The unit requires you to produce a refined body of work demonstrating knowledge of professional practices representative of cg industry pipelines. The project’s scope should be achievable within the constraints of the project framework but demonstrate creative ambition, advanced proficiency and consistent professionalism.
A Minor project proposal may be continued into the Major project as first agreed with participating tutors.
This unit requires you to demonstrate innovative, sophisticated and professional approaches to the production of ambitious computer generated imagery and animation, supported by expert creative methodologies. Independent learning, reflective practice and pipelines commensurate with professional practice are now essential.
This unit consists of a substantial period of individually negotiated research on a subject related to the contextual and/or theoretical concerns of your creative practice towards the provision of a cogent written argument .
The unit enables you to engage with a range of research skills and develop an identified methodological approach appropriate to their chosen subject area. Students are expected to reflect upon and articulate a clear and sustained argument that conforms to academic conventions and demonstrates detailed analysis and evaluation.
OR Extended Thesis
Extended Thesis enables you to engage exclusively with individually negotiated research on a subject related to the contextual and/or theoretical concerns of your creative practice towards the provision of a cogent written argument. You are expected to develop an identified methodological approach appropriate to their chosen subject and articulate a clear and sustained argument that conforms to academic conventions. The investigation should be appropriately ambitious and characterised by extensive, wide-ranging research.
This course offers the opportunity to study abroad for part of your second year. To find out more about studying abroad as part of your course please see the Study Abroad section:
Our professional staff have close connections with alumni of the Gnomon School of Visual Effects, West Hollywood, as well as with new and established CG arts, animation and creative media opportunities.
There is also the opportunity for work placements in the second year with companies such as:
- Nexus Productions
- Butch Auntie.