Computer Animation Arts BA (Hons)

UCA Rochester - 2021

Length of study:

Three years full-time

Campus:

UCA Rochester

Entry requirements:

112 UCAS tariff points

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Course entry options:

September 2021

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UCAS institution code:

C93

UCAS code:

W281

Course overview

Bring characters and worlds to life through digital animation on our BA (Hons) Computer Animation Arts course at UCA Rochester.

The course has an emphasis on art and production design, and the skills you’ll learn will make you a proficient user of industry-standard programs and software. You’ll also develop traditional artistic skills to help you make your mark in the industry.

As you learn to use programs such as Autodesk Maya and Adobe Creative Suite, you’ll gain digital skills that are highly prized by employers. The course is also accredited by Creative Skillset, giving you an outstanding launchpad to an exciting career in this rapidly evolving industry.

You’ll develop your drawing skills in weekly life-drawing classes, and have access to a wealth of online learning support,  including a collection of more than 200 bespoke online video tutorials, which are constantly updated to reflect evolving industry practice.

Graduates go into the job market with a wealth of transferable skills, and have gone on to work for major companies including Industrial Light and Magic, Double Negative, Framestore, Glassworks and Blue Zoo. 

Accredited by:

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Course details

  • Year 1

    Toolkit 1
    This unit comprises three elements: drawing, animation, and Autodesk Maya and supporting software. Together, they comprise the toolkit - skill-sets fundamental to the origination and execution of computer-generated imagery and animation.

    Environment
    You’ll investigate the ways in which environments may be represented creatively through the design and production of digitally painted concept art, production art and a computer-generated digital set.

    Story
    This unit challenges you to pre-produce, produce and post-produce your first computer generated animation.

    Contexts
    You’ll be introduced to theoretical frameworks through which to consider, contextualise and challenge your creative practice. Understanding the historical, cultural and theoretical context in which computer-generated imagery and animation is situated is crucial to broadening perspectives and enriching your abilities to discuss, develop and disseminate your ideas with confidence.

  • Year 2

    Toolkit 2
    This unit comprises three elements – character design, animation, and Autodesk Maya and supporting software – to enhance and expand upon core skill-sets fundamental to the origination and execution of engaging computer generated imagery and animation.

    Collaboration
    Experience of collaboration is a key industry expectation of animation students and you’ll work together in the pre-production, production, post-production and promotion of an original animated short. You will be required to identify your strengths as they align with specific studio roles; for example, concept artist, production designer, character designer, pre-visualiser, modeller, sound designer and animator.

    Premise
    This unit requires you to identify, develop and pre-produce the premise of your year three project or projects. Premise associates with both the creative and technical constituents of your proposal – what it is you're seeking to put into pre-production and how they expect to produce it. In addition to your individual proposals, you are required to research job roles, departments, and specialisms within computer animation and associated careers.

    Perspectives
    This unit explores theoretical ideas that associate with postmodernity, and readies you to formally place your work within frameworks of theory and practice, as required by the final year Thesis unit. A wide range of critical frameworks deriving from philosophy, linguistics, anthropology, feminism, media studies and economics are drawn upon in considering the aesthetics, production and consumption of computer animation, film and associated visual culture. 

    Study Abroad (optional)
    This optional unit will allow you to spend a period of time in an overseas educational institution.

  • Year 3

    Minor
    You’ll produce a refined body of work demonstrating knowledge of professional practices representative of CG industry pipelines. The project’s scope should be achievable within the constraints of the project framework but demonstrate creative ambition, advanced proficiency and consistent professionalism. 

    A Minor project proposal may be continued into the Major project if first agreed with participating tutors.

    Major
    You will demonstrate innovative, sophisticated and professional approaches to the production of ambitious computer generated imagery and animation, supported by expert creative methodologies. Showing independent learning, reflective practice and pipelines commensurate with professional practice are essential.

    Thesis
    This unit consists of a substantial period of individually negotiated research on a subject related to the contextual and/or theoretical concerns of your creative practice towards the provision of a cogent written argument. 

    You’ll utilise a range of research skills and develop an identified methodological approach appropriate to their chosen subject area, reflecting upon and articulating a clear and sustained argument which conforms to academic conventions and demonstrates detailed analysis and evaluation.

    Or

    Extended Thesis
    Extended Thesis enables you to engage exclusively with individually negotiated research on a subject related to the contextual and/or theoretical concerns of your creative practice towards the provision of a cogent written argument. You are expected to develop an identified methodological approach appropriate to their chosen subject and articulate a clear and sustained argument that conforms to academic conventions. The investigation should be appropriately ambitious and characterised by extensive, wide-ranging research.

  • Study abroad

    This course offers the opportunity to study abroad for part of your second year. To find out more about studying abroad as part of your course please see the Study Abroad section:

  • Fees and additional course costs

    Tuition fees
    The course fees per year for 2021 entry are:

    • UK students - £9,250 
    • International and EU students - £16,950 (standard fee)
    • International and EU students - £16,270 (full early payment fee)

    Additional course costs
    In addition to the tuition fees please see the additional course costs for 2021 entry.

    Further information
    Find out more about our course fees and any financial support you may be entitled to:

    These fees are correct for the stated academic year only. Costs may increase each year during a student’s period of continued registration on course in line with inflation (subject to any maximum regulated tuition fee limit). Any adjustment for continuing students will be at or below the RPI-X forecast rate.

     

Facilities

This course has a dedicated baseroom for tutorials and seminars and group and individual working with computers, lightboxes and drawing facilities. There are also specialist IT suites with software for animation and design, including Autodesk Maya, Mudbox, Matchmover, Adobe Photoshop, After Effects and Premiere.

What our students say

Course connections

On this course, you'll be exposed to a world of opportunities

  • Industry links

    Our professional staff have close connections with alumni of the Gnomon School of Visual Effects, West Hollywood, as well as with new and established CG arts, animation and creative media opportunities.

  • Careers

    Possible career destinations include:

    • Art directors
    • CG artists and animators for film and game
    • Concept artists
    • Creative project managers
    • Creative writers
    • Freelance creatives
    • Post-production designers
    • Pre-production artists
    • Production artists
    • Production managers.

    Graduates have gone on to work at companies such as:

    • Double Negative
    • Framestore
    • The Mill
    • Glassworks
    • Squint/Opera
    • Butch Auntie.

    Watch the interview with graduate Urvashi who after graduation worked in industry and then has also continued onto a postgraduate course at UCLA in America:

  • Further study

    You might also like to consider further study at postgraduate level.

     

Apply now

UK applications

Apply for full-time study - starting September 2020:

Apply for part-time study - starting September 2020:

Apply for full-time study - starting February 2021:

Apply for full-time study - starting September 2021:

Apply for part-time study - starting September 2021:

International & EU applications

If you are applying for more than one course in the UK please apply via UCAS, to apply direct to UCA please use the links below:

Apply for full-time study - Year 1 - starting September 2021:

Apply for full-time study - Year 2 - starting September 2021:

Apply for full-time study - starting September 2020:

Apply for full-time study - starting February 2021:

Apply for full-time study - starting September 2021:

Apply for full-time study - starting September 2021:

Apply for this course and other courses in the UK - full-time study - starting September 2021:

Due to visa requirements, this course is not available to students that require a Tier 4 (General) visa

If you have another category of visa please contact us: internationaladmissions@uca.ac.uk to find out if you are eligible to study.

If you're interested in joining Year 3 of this course, please contact our Admissions Team on +44 (0) 1252 892 960 or admissions@uca.ac.uk

When to apply:

The UCAS application deadline is 15 January. If you are applying directly to us, you can apply throughout the year but we recommend you apply as early as possible so you have time to arrange accommodation and visas.

For more information visit our how to apply pages

Entry requirements

UK entry requirements

Along with your portfolio, the standard entry requirements* for this course are:

One of the following:

  • 112 new UCAS tariff points, see accepted qualifications
  • Pass at Foundation Diploma in Art & Design (Level 3 or 4)
  • Distinction, Merit, Merit at BTEC Extended Diploma
  • Merit at UAL Extended Diploma
  • 112 new UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject
  • 27-30 total points in the International Baccalaureate Diploma with at least 15 IB points at Higher level, see more information about IB entry requirements.

And four GCSE passes at grade A*-C and/or grade 4-9 including English (or Functional Skills English/Key Skills Communication Level 2).

Other relevant and equivalent Level 3 UK and international qualifications are considered on an individual basis, and we encourage students from diverse educational backgrounds to apply.

*We occasionally make offers which are lower than the standard entry criteria, to students who have faced difficulties that have affected their performance and who were expected to achieve higher results. We consider the strength of our applicants’ portfolios, as well as their grades -  in these cases, a strong portfolio is especially important.

International entry requirements

To view the equivalent entry requirements for your country please select it in the list below.

Pick Your Country

Non-UK equivalent qualifications

English language requirements

Don't meet the international entry requirements or English language requirements?

You may be able to enter the course through the following entry courses:

Pre-sessional English courses in the UK or China

UCA International Foundation courses

The UCA International College

Your portfolio

For this course, you’ll be required to submit an online portfolio via your UCA Applicant Portal. Ultimately, we're looking for highly motivated, creative individuals who want to become successful digital artists and professionals. Previous experience of digital work isn't essential or required. We especially welcome portfolios that demonstrate creative imagination, developed ideas, interest in storytelling, artistic ability (such as life drawing) and cultural interests. So, your portfolio might include examples of life drawing, digital painting, illustration, sculpture, video, photography and animation. Further information on how to compile and upload your portfolio will be provided once you have applied. If you receive an offer, you’ll be invited to attend an Offer Holder Webinar where you can meet the course team and learn more about the course.

More portfolio advice

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