Tom believes that digital games are a potent artistic force that have yet to be fully exploited.
He strongly believes that they can be used to deliver unique and powerful emotional experiences that are not possible in other media and art forms. They can be more than simple entertainment – they have the potential to challenge and educate as well, and he seeks to enable others to push the medium forward through education.
Tom was a secondary school science teacher for several years, taught English as a foreign language, and then made a leap to the video games industry. After completing a Masters in video games design he became a designer for Supermassive Games where he worked on the BAFTA award-winning *Until Dawn* and *Killzone Shadow Fall* for the PS4. Along the way he has also worked with Bossa Studios and Preloaded.
Before becoming Course Leader for Computer Games Design at UCA Rochester, Tom secured funding from the EPSRC to pursue a PhD in Computing (video games design) at Goldsmiths, University of London as part of the prestigious IGGI CDT. His research is situated at the intersection of Human Computer Interaction and Games Studies, and focuses on how we can broaden and deepen emotional engagement in video games with an emphasis on rules, mechanics, systems and controls. He has published in well-regarded international conferences (such as DiGRA and CHI Play) and has presented at several industry events.
Tom also organises AdventureX: The Narrative Games Convention, a long-running annual event held in London dedicated to narrative-driven gaming.
Tom has a BSc in Biological Sciences with Industrial Experience (Virus Research) from Manchester, an MA in Digital Games: Theory and Design from Brunel, a CELTA in Teaching English as a Foreign Language, is a qualified and highly experienced teacher and is in the process of completing a PhD in Computing.