Abdulrahman Kerim

Lecturer in Games Programming

  • Academic
  • Professional Practice
Abdulrahman Kerim

Abdulrahman Kerim is a full-time lecturer at the School of Games & Creative Technology - UCA. He on teaches BSc Games Development and is currently teaching and leading the following units: FGCT4003 Board Game Design, FGCT4015 Fundamentals of Games Development, FGTE5004 Games Systems Design, and FGTE6001 Final Major Project (Games Development). In addition to teaching, Kerim is an active researcher and book author.

Abdulrahman Kerim


Abdulrahman Kerim is lecturer at UCA and an active researcher at the School of Computing and Communications at Lancaster University, United Kingdom.

Kerim got his first BSc in Electronics and Communication Engineering (first rank). Then, he received his second BSc in Computer Engineering. Later he earned his MSc in Computer Engineering which was focused on developing a simulator for computer vision problems. In 2020, Kerim started his PhD to investigate synthetic data advantages and potentials in the field of machine learning.

His research on developing novel synthetic-aware computer vision models has been recognized internationally. He published many papers on the usability of synthetic data at top-tier conferences and journals such as BMVC and IMAVIS.

He is currently working with researchers from Google and Microsoft to overcome some well-known real-data issues specifically for video stabilization and semantic segmentation tasks.

Research statement

In his research, he addresses the limitations of computer vision models under challenging scenarios, such as adverse weather conditions and low illumination. Kerim proposes using game engines to generate rich and diverse synthetic datasets as a solution. At the same time, he is interested in developing novel synthetic-aware computer vision models. He focuses specifically on visual object tracking, semantic segmentation, and video stabilization.

Research supervision

I am looking for research students (BSc, MSc, and PhD) interested in Game Development, AI, ML, and DL. My research particularly focuses on Procedural Content Generation, Game Engines, Simulators, and Photo-realism. 

Professional Membership, Affiliation and Consultancy

  • American Journal of Artificial Intelligence (AJAI)
  • International Conference on Soft Computing and Machine Intelligence (ISCMI)
  • FST Studentship to Support my PhD Research
  • TUBITAK Scholarship to Support my MSc Research
  • First Rank Award and BSc Valedictorian