Computer Games Design*

BA (Hons)

2018 entry

The computer games industry is growing at a record pace (according to TIGA, The UK video games industry contributed £1.11 billion to the UK economy in 2014, up from £1.01bn in 2013). The number of UK games companies is growing at 22% a year.

BA Computer Games Design allows you to apply your skill and creativity within the growing computer games industry and beyond.

Through this course we particularly value an entrepreneurial indie attitude, aiming to challenge convention and help form the future of gaming.

You’ll learn from internationally renowned lecturers, many of whom are currently commissioned in industry on innovative technology/design projects.

*Subject to validation.

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Length of study:

Three years full-time

Starts:

September 2018

Campus:

UCA Rochester

UCAS code:

I620

UCAS institution code:

C93

UCAS campus code:

R

Course overview:

Students on our Computer Games Design course will take a broad approach to the specialism and may incorporate games technology and design into other related disciplines – for example architecture, fine art, illustration or graphic design.

You’ll be part of a creative community with strong external networks, but there will be a strong focus on your own individual approach to game design as you develop a broad range of skills that underpin your chosen area of specialism.

Our Rochester campus has excellent facilities dedicated to Computer Games with high-end PCs and Macs running software including Unity and Unreal 3D Editor, CGI Autodesk Entertainment suite, Adobe Master Collection, ZBrush, Andriod tablet dev kit and Swift for iOS.

The course also has access to shared resources including 3D workshops and laser-cutting, as well as photography and printmaking.

There are fantastic career opportunities for graduates of Computer Games Design, with the option to develop entrepreneurially into fields beyond the creative arts – for example, educational and therapeutic games and games for rehabilitation.

Course content - 2018 entry

This year takes you through the fundamental indie game design processes and introduces technical foundations of design and programming as well as planning. Theoretical units give you a critical and conceptual understanding of your discipline.

Please note, syllabus content indicated is provided as a guide. The content of the course may be subject to change.

Course modules

  • Practice #1

  • Tools #1

  • Tools #2

  • Moving Image & Culture: Understanding and Interpretation

Year 2 builds on your planning, design and prototyping skills. Approaches to entrepreneurial practice introduced. Theoretical units continue. Study abroad is an option.

Please note, syllabus content indicated is provided as a guide. The content of the course may be subject to change.

Course modules

  • Practice #2

  • Tools #3

  • Tools #4

  • The Next Level

  • Study Abroad

    This optional unit will allow you to spend a period of time in an overseas educational institution.

Your third year introduces the economics and management of the industry as well as copyright, patents and legal concerns. You will work as part of a team to produce a prototype game. You will write a practice-based dissertation.

Please note, syllabus content indicated is provided as a guide. The content of the course may be subject to change.

Course modules

  • Practice #5

  • Dissertation

    You'll undertake a substantial period of sustained, individually negotiated research on a subject related to the contextual and/ or theoretical concerns of your discipline or chosen area of practice, towards the provision of structured written argument.

  • Final Major Project

Please note, syllabus content indicated is provided as a guide. The content of the course may be subject to change.

Course modules

International study

Find out more about studying in the UK, or studying part of your course abroad at one of our partner institutions (study abroad option not available on all courses).

Course connections

On this course, you'll be exposed to a world of opportunities

Rochester is ideally located in the South East of England proximate to 48% of the UK games industry, we’re 45 minutes from London Victoria through which the capital’s indie games and technology start-ups can be accessed.

  

Career routes are plentiful in the computer games industry, which is growing at a record pace. According to The Independent Games Developers Association (TIGA), the UK video games industry contributed £1.11 billion to the UK economy in 2014, up from £1.01 billion in 2013. The number of UK games companies is growing at a rate of 22% per annum – London and the South East comprise 48% of the UK games industry. 

 

You may also like to consider further study at postgraduate level.

How to apply - 2018 entry

Looking to study in 2017?

It’s still not too late to apply for September 2017 entry. Find out how to apply by following this link…

Entry requirements - 2018 entry:

Entry requirements

The standard entry requirements* for this course are:

One of the following:

  • 112 new UCAS tariff points (equivalent to 280 old UCAS tariff points), see accepted qualifications
  • Pass at Foundation Diploma in Art & Design (Level 3 or 4)
  • Distinction, Merit, Merit at BTEC Extended Diploma
  • Merit at UAL Extended Diploma
  • 112 new UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject.

And four GCSE passes at grade A*-C and/or grade 4-9 including English (or Functional Skills English/Key Skills Communication Level 2).

Other relevant and equivalent Level 3 UK and international qualifications are considered on an individual basis, and we encourage students from diverse educational backgrounds to apply.

*We occasionally make offers which are lower than the standard entry criteria to students who have faced difficulties that have affected their performance, and who were expected to achieve higher results.

 

Your portfolio

We’re looking for emerging artists who are excited about the subject area, keen to learn, and are looking to create amazing digital art and design work. A portfolio should reflect your specialist areas of interest through visual work, which may include 2D or 3D artwork, sketchbooks and drawings, films, and any games or projects you’ve worked on. Portfolio work may also be provided on an external hard drive or memory stick.

More portfolio advice

Fees & finance

Uncover all the costs involved, as well as the grants, loans and other financial support you may be entitled to.

Student regulations

Find out more about the operation of our courses, student conduct, assessments and examinations.

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